This week we started working on the interior of the protagonist's father old house he grew up in. We've resized the cabin exterior a bit and added some spice. :)
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This is my first time experimenting with ZBrush myself. Kaylee's messed around on it for our first antagonist draft, this is my take on another.
Development wise, we're making a lot of progress on the plot itself and more detailed should be revealed in the next post. It's been an exciting new years! The blog hasn't been updated in awhile but we've made progress. We have the next section of the game being designed, you can see a cabin exterior here. We've also made progress into the main antagonist and it's AI, as well as reimagined the forest with a less than subtle bloom and psychedelic effect.
This week we started working on the protagonist's bedroom. This is a bedroom window view outside on a wintry night. The idea I had is to create a stark contrast in the scenery and level of isolation, from a nightmare to reality. This will be very lively.
Kaylee started working on one of the main antagonists of the game. We're still very new to 3D modeling and ZBrush but I'd say we're doing a fine job so far!
This week we started working on some of the first scenes of the game, in which Allison re-encounters the disappearence of her father. This will be an introduction and cinematic dream. The aesthetic will be that of a vivid, dark world with a garish contrast, similar to that in games like "Limbo" or "Outside".
This week we started working on the journal or notebook. This will play an important aspect in the game as it will provide depth into the backstory of the characters and events. This will also contain objective notes , settings, and a feedback system.
We've started to model the forest, a big part of the game and the scene in which the protagonist wakes up. The forest will be open rather than a linear path, giving the player the option to hide using the environment.
The forest will be a blend of an old , haunted reality and the abstract workings of the mind. This is the surrounding property outside of a key location in the game, where a little girl was killed and buried. Right now we're finishing up the layout and the house exterior, and optimizing the forest render to allow for both an immersive atmosphere with a clean FPS. This week we started to learn ZBrush, a 3D modeling and digital sculpting tool. We plan on using this to create some of the characters or antagonists. We're still quite new , but we're picking it up quickly! Below are some quick mp4s showcasing what we made in less than a day of learning.
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